
So, fun fact about me– I play a rogue/cleric (trickery subclass) in Dungeons and Dragons. (Specifically a warforged in the form of a Victorian murder doll, but that’s neither here nor there.) And as much as I like the idea of being a daring ne’er-do-well, I’ll admit that I tend to favor the cleric over the rogue.
Because, as much as I/my fellow rogues hate to admit, rogues often lack a certain razzle-dazzle that other subclasses have. (For example, there’s only one subclass that allows us spell casting.) Not to mention that, outside of events crafted by the DM, rogue classes don’t catch that chaotic special something…
Thankfully, Mr. Steve Conley has delivered unto us sneaky folk the cool-looking Death Dealing subclass!

The latest of a long line of cool Kickstarter projects, the Death Dealing subclass zine isn’t just about forcing players to dodge constant Gambit comparisons. (Or worse, Yu-Gi-Oh references.) You can expect new spells/cantrips, monsters, items such as the Card Shark…

And, of course, the trademark cards of the subclass, which offers that special chaotic something many of us pickpocketing players have been waiting for. Whenever a Death Dealing rogue crits in battle, they draw a card to determine a bonus effect. (You can use your own deck or percentile dice.) However, an element of risk also comes in the form of potentially drawing the Joker card…

The campaign closes on March 9, so place your bets while you can!
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