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Tenth Edition Death Guard

The contaminating qualities of Papa Nurgle’s gifts are on full, fragrant display in tenth edition Warhammer 40,000! This army moves slowly but exudes a presence that weakens its enemies.

Nurgle’s Gift

The Death Guard army rule provides a contagious presence whose range grows as the game progresses. This effect weakens an enemy’s toughness, taking a fetid bite out of the generally increased toughness of units in tenth edition.

Spread The Sickness

Death Guard units can now hold objectives even after moving out of the holding range, with Spread The Sickness (at least, until an opponent gains control). On top of this, an objective marker under control of Spread The Sickness also has the Nurgle’s Gift ability, nerfing enemies within the ability’s range.

Blightlord Terminators

These big guys are certainly going to be hard to kill, sacrificing speed for greater Toughness. Their Blistering Fusillade allows a re-roll for a Wound, combining brutally with Nurgle’s Gift.

Malignant Plaguecaster

For the Malignant Plaguecaster, Pestillent Fallout debuffs enemies who’ve been hit by a Plague Wind, adding insult to injury by slowing all forms of movement.

Plagueburst Mortar

This Daemon Engine, when hitting an enemy unit, rattles it badly enough that it must take a Battle-Shock test.

Sanguous Flux

Right off the bat, the unit using this stratagem gains Sustained Hits 1. This means that on a Critical Hit roll, the target gets an additional hit. But if the unit using the stratagem is within range of an infected objective, it becomes Sustained Hits 2, causing 2 extra hits on a Critical.

About the Author
Dve (pronounced "Dave") is a long-time hobby gamer who writes about and plays board games, miniatures games, card games, and tabletop role-playing games. He also works part-time at a Friendly Local Gaming Store in northern Indiana.

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