
You ever see a TTRPG that has so much personality, that you’re half-expecting it to obtain sentience? Of course, if Fever Dream Nexus ever did that, I’d expect it to speak only in spiraling poetics that threaten to unravel the universe.

Set in the dreamscape of Nexus, you play as a Sleepwalker, a REM ronin loaded with trauma. You’re here to keep the peace, solve mysteries, and hunt down the fingers of the late Prince Ziggy to have your greatest wish granted.
Or die trying.
And by “die,” I mean “unravel a world that already looks like it’s holding onto stability by its colorful fingernails.”

Fever Dream Nexus is touted as a TTRPG that’s less rules heavy and more on open-ended outcomes and creativity. It also touts a JoJo’s Bizarre Adventure influence, which manifests through your Shadow. Your Shadow, of course, being the physical materialization of your trauma, which grants you special abilities.

Spells also make an appearance here, albeit in the form of music-inspired “Tracks.” Tracks aren’t typically geared towards combat, instead intended to allow players the means to creative solutions to violence. (Combat is still an option, albeit a very bloody one.)

Stretch goals have since been passed on this campaign, which includes a rival system for your Sleepwalker and additional planes to explore in the form of heavens and hells. The campaign itself closes on March 3.
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