I love being a rogue in 5e. We have own secret language, can pull off some daring things, and often bond over the grievance that our subclasses are as flashy as chalk. (Well, maybe with some exceptions.)
But then again, why should we have all the illegal fun? Maybe the druid needs to stick it to some anti-eco noble. Maybe the monk needs to recover an artifact stolen from their temple. Or maybe the paladin is going through a midlife crisis and needs to bend the law just this one time to spice things up.
What’s that coming out the alleyway? Why it’s Polite Society, a zine that will help you turn Oceans 11 into Oceans 5e!
Polite Society has been in the works for twenty years, project head Mark Finn wanting to channel the 1980’s era of D&D zines. The zine itself is meant to be quarterly, each holding a special heist that 5e players of all classes can play.
Not that the fun stuff stops there. Each zine also includes new character options such as backgrounds, spells, and (oh yes!) subclasses. But there’s also other robust niceties, such as this issue’s NPC interaction mechanic. Talking to an NPC becomes a mini-game of sorts, the mood of said NPC able to fluctuate from “happy to help” to “I’m gonna bash your brains out.”
Unfortunately, as of this article, Polite Society is falling short of its $7,500 goal, the campaign closing on February 27. Show what support you can!